Ludonarrative dissonance, thematic incoherence

Originally published 24 Aug 2016; recovered after tragic server shenanigans.

“Ludonarrative dissonance”: I’m going to say that it’s become something of a cliche in games criticism. It’s a term that was coined by Clint Hocking to describe a peculiar situation in the 2008 game Bioshock. Continue reading “Ludonarrative dissonance, thematic incoherence”