My master’s thesis, building from ethnographic research done with Twitch large-scale esports event moderators. There’s also video of my thesis presentation, although it omits some sections.
Jamming for Allies: finding a formula for inclusive design exploration collaborations
ICGJ ’17 Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events; co-authored with Kaelan Doyle-Myerscough, Richard Eberhardt, and Mikael Jakobsson
On exploring the potential of using game jams to engage game developers on issues related to inclusivity in game design, using critical analysis of local co-operative (a.k.a. couch co-op) games. These findings were used as input to design two game jams aimed at addressing identified inclusivity issues.
Everything Is Wiped Away: Queer Temporality in Queers in Love at the End of the World
Camera Obscura, Duke University Press
Analyzing a queer game using theories of queer temporality and a re-thinking of slow cinema for quick games, in order to ask: how do we represent queer experiences without falling back on queer on-screen representation?
Gender & Esports—Best Practices for Inclusive Tournaments
A best practices guide to running inclusive esports tournaments. An accompanying guide on moderation best practices is forthcoming.
You’re not the hero of Pyre’s revolution, and that’s the point
Looking at how Pyre manages to depict a revolution that really is a group effort, rather than the work of one protagonist.
How RimWorld’s Code Defines Strict Gender Roles
Popping open the hood of a game in order to critique procedurally generated games! Critical code analysis of RimWorld 0.15’s handling of romance and sexuality.